Monday, October 24, 2011

The Status Quotient

Now seems a good time to sum up what I currently have and what else needs to be done before I will consider approaching investors. Just a warning - the next few entries in the blog will be fairly technical and assume some knowledge of 3d game engines. They will briefly describe my progress in the following categories:

  • Rendering
  • Animation
  • User Interface
  • Script Language

With each entry, I intend to attach videos and/or images that demonstrate specific features. I cannot emphasize enough the importance of showing practical content, rather than running down the features using cubes, spheres, and tori (as fond as I am of donuts!). It is absolutely critical that I have high quality artwork to show and that will be my focus for the next couple of months.

No comments:

Post a Comment